Post by CAT on Oct 16, 2017 4:47:36 GMT
Occupations & Hierarchy
All such jobs are just basics and general ideas. Players have the ability to create occupations that are not listed as long as they are approved, or take on multiple jobs. Most are there to better the survivors and work on settling the land for a better future. Though not everyone has the same agendas. A person's 'job' so to speak ties in with their ranking among the people within the bunker. The higher the ranking- the most likely they were better taken care of before the doors open. More rations, freedom, etc.
**Fiends are bottom feeders. They are allowed to have and carry jobs just as everyone else. Though they will always been the 'lowest' rank compared to anyone. Some are accepted as anyone else, but some will still experience discrimination and hatred for their differences.
High Rank
- Leader/Chief- this person is the main one in charge. They run the bunker how they see fit.
- Council- there is not many on the council (will be limited), but they are just as much authority as the leader- but the leader always has final say.
- Commander- another limited job on the site, they usually have their own team of guard's and are the general bosses over any guard.
- Priest/ess- While not everyone is a religious being inside the bunker, this person is mostly the keeper of the memories and such from the 'before' time. Their knowledge is only based on what was passed down to them from before.
- Researchers- the people who want only to learn and to study the new changes to the world as they know it. Plants, soil and animals are all changing and these people document it all and find out how.
- Medics- those that practice in the field of medicine. They were once confined to what they could make form witin, but now some are becoming quite the herbalists as well. Using more natural ways to heal. Whichever method used- they are the make up of the medics.
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Middle Rank
- Guard- anyone that signed up to serve and to protect as a guard. They keep the general population under control and are considered higher rank over any that are not above them. There can be other variations of this job. Such as a Guard/Ranger, Guard/Sniper, etc.
- Hunter- this role has become crucial since the doors were opened. They are the ones trusted to venture out, usually with a guard or two, and focus solely on finding any creature that may be edible.
- Cooks- these are vital. They are the ones who once had to try and keep a large population alive on what they could work with. Either by the food they managed to scrounge together or by the 'unnatural'. They are also the ones now doomed with learning how to cook any new forms of meat or food found.
- Scout- The people who risk their lives to go out and explore the lands. They can either be doing it as service work or for their own personal needs. Either way, they are pretty valuable.
- Scavengers- They are much like the scouts, but instead of only going out to find new land, these people dig around and get into many things to try to find what they can to bring back. Often the considered expendable.
Low Rank
- Merchants- those that like to just sit back and trade various items with those in or out of the bunker. They don't technically make a profit unless you count keeping whatever they like they may come across.
- Feeders- they either fell on a bad time or just like to do it, but these people do the worst task. They are basically the walking supply that keeps the fiends alive.
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